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BANANA BLOG

The Power of Flow Machines

Flow Machines are the most powerful flows in Flow Party. They derive their strength from being perfectly integrated with all the other flows in the framework.


This post shows a solid example of their usage: a 2D Player Controller with multiple states.

Simple Flow Example

Here's a very simple example MonoBehaviour script using Flow Party, designed to give you a feel for the framework's basic usage.


Question: How can I create a moving platform that activates when a trigger is entered and only moves to its destination after a 3-second delay?

Let's Flow Party!

I'm excited to share that Flow Party is now live on the Unity Asset Store! 🥳  


It’s been a journey filled with creativity and hard work (a whole year!), and I'm really proud to finally unveil it. I genuinely value your thoughts and feedback as you explore the framework!

Find me at the Unity Asset Store!

purifiedbananas.com is the hub for my Unity Asset Store content.


Here I'll create pages, post extra materials, tutorials and FAQ for the assets I publish.

#2 - TED-Ed rogue submarine riddle

Here's an interesting problem of "knowledge about knowledge" shown by TED-Ed. Although TED-Ed gave the correct answer to the problem, the reasoning wasn't correct...

#1 - Happy voting system 😅

Here's a voting system that feels a little wrong.  But also quite right. The happy voting system.


What if the winners of elections were the ones who brought the most happiness to the nation? What if, instead of having to chose a single candidate, we had express how we feel towards each of them?

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